Hello, what is the main difference between a “Sphere” and a “Box” modifier?
Let’s say I want to “stretch” a part of my mesh while keeping all the rest unaltered.
Which modifier should I use and in which way?
I understand that I need at least one or more modifiers to “anchor” the mesh in place, and other modifers to pull/stretch the part of the mesh I want to modify.
Am I correct?
Can you provide an example of application workflow?