First a nice image, created with our new material pipeline. We will create video tutorial soon to illustrate how to create and update materials.
File compatibility has been broken
Files are now faster to load and smaller when stored but the old files will be thrown away.
- Implemented support for PBR materials with specific maps for metallic, roughness and normals
- Implemented support for material transform and scaling
- Improved the tools for selection on the UV editing view
- Implemented contextual drag and drop for files
- Implemented automatic texture UV layout after unwrapping
- Added support for simplified Chinese
- Improved support for high DPI monitors both on Mac and Windows
- Stability improvement in camera, mesh cut and overall application.
You can check out the latest tutorials about the materials here:
If you have questions or feedback about this version please do let us know!